“What is design, and Why is it important?”. Core principles and theories of design ideas and innovation. Design thinking and problem-solving strategies and techniques. Hands-on introductory-level projects involving essential aspects, processes, and precedents of design. Fundamentals of visualization and communication techniques and multidimensional drawings. Research, examination, and analysis of selected groups of historical and contemporary case studies, concepts, theories, and design pioneers.
The impact of ideas on design and its end product. Function, form, and space. Creating, transforming, and advancing design concepts analytically and visually. Advanced interdisciplinary design research and thinking methodologies. Concept generation and ideation, design development, and processes. Hands-on intermediate design projects. Advanced multidimensional communication. Research and analysis of historical and contemporary perspectives on critical design theories concerning key concepts in design. Pre-requisite: ITD101 or department approval
Pre-Requisites: ITD 101
Applications of design and its essential role in impacting daily human needs. Processes and techniques for creating holistic, physical, and virtual design solutions. Hands-on projects addressing issues of diverse practices of design application and theories. User-centric design, Play-theory, gamification, globalization, sustainability, affordances theory, and how people interact with the world. Design in response to context. Pre-requisite: ITD202 or department approval
Pre-Requisites: ITD 202
Fundamentals of digital visualization and computer-aided design. Analytical and critical visual thinking and problem-solving skills using digital representation tools. Visual elements of design, concepts and techniques for digital concept development and presentation. Foundations of digital multidimensional sketches, drawings, and rendering. Digital information design, portfolio design, and presentations. Introduction to generative industry-standard design tools that that utilize the use of Python and C (such as Rhino, Blender, Solidworks, Autodesk inventor, etc.). Introduction to rendering and lighting.
Advanced digital visualizations and computer-aided design. Complex multidimensional sketches, drawings, and designs. Advanced digital 2D and 3D representation and modeling. Accurate and precise design elements, contexts, environments, and technical documentation. Interactive digital information tools and representation. Advanced applications of generative design tools and practices using industry-standard design applications. Introduction to motion, animation, and advanced rendering and lighting techniques. Pre-requisite: ITD211 or department approval
Pre-Requisites: ITD 211
Design concerning function and usability. Human factors, human-centered design, materials and manufacturing, and their role in enhancing the function and usability of design solutions. Data science, information gathering, and user preferences impact design outputs and trends. Usability research methodologies in the design-development process; contextual inquiry, surveys and interviews, focus groups, user profiling, usability testing, and others. Prototyping digital (e.g., digital twin) and physical (e.g., 3D printed) interventions. Pre-requisite: ITD203 or department approval
Pre-Requisites: ITD 203
Emotional design and design for aging. Designing for quality of life and human experiences. Emotional intelligence and human factors theories and practices. Advanced usability testing methodologies. Experience design, narrative design, interactive storytelling and installations, cultural anthropology, and ethnographic studies. Design's quality and longevity and the study of the relationships between humans, objects, and the systems connecting them. Pre-requisite: ITD304 or department approval
Pre-Requisites: ITD 304
Digital prototyping, digital-twins technologies, and fabrication. Conceptual development, detailing, and manufacturing of prototypes. Basics of ethics of materials, installations, and structures. Simplification of complex designs and breaking-down techniques including expanded and exploded 3D detailed models. Research, exploration, and analysis of digital creation and fabrication techniques and technologies. Pre-requisite: ITD212 and CE202 or department approval
Pre-Requisites: ITD 212 And CE 202
Introduction to mixed-realities and immersive environments, and navigation and interaction technologies. Designing, adapting, evaluating, and responding to design challenges and constraints for mixed-realities environments. Narrative design, game physics, and rigging. Integration between mixed-reality environments, user preferences, design evaluation studies, and case study analyses. Pre-requisite: ITD313 or department approval
Pre-Requisites: ITD 313
A continuous period of 8 weeks of summer training spent in the industry working in any of the fields of design. The training should be carried out in an organization with an interest in one or more of the design fields. Upon completion of the program, the student must submit a formal written report of his work.
Pre-Requisites: CGS 392 And ENGL 214
Exploration and imaginative design. Futuristic, unrealistic, and unpredictable design challenges and outcomes. Sustainability factors and practices. Interaction between predefined systems and aspects of unexpected outcomes and challenges. Generative design concepts and techniques. Technological advancements and the integration and embedding of technology in daily life and futuristic interdisciplinary designs. Pre-requisite: ITD305 or department approval
Pre-Requisites: ITD 305
The intersection between design and social innovation. Methodologies and tools address complex social challenges and the relationship between problem-solving techniques and social needs through creative, human-centered, and systemic approaches. Investigation of case studies, collaborative problem-solving projects, and community-based initiatives. Design solutions that promote equity, sustainability, and societal well-being by emphasizing systems thinking, participatory design, and evaluating ethical implications in social innovation. Prerequisite: ITD 406 or Department Approval
Pre-Requisites: ITD 406
This is the first of two courses for the multidisciplinary, capstone project. Multidisciplinary teams will be formed, projects will be defined, and project management discussed. Prerequisite: Senior Standing or Department Approval
A capstone course integrating various components of the curriculum in a comprehensive original project. The project is an approved topic in the field of design that is carried out based on the advice and supervision of the instructor to demonstrate the student knowledge and skills acquired during their four years of studies. Public oral presentations and submissions of final written report of the design project are essential requirements for the completion of the course
Pre-Requisites: ITD 411
Advanced applications of mixed-realities and immersive environments, and navigation and interaction technologies. Innovative solutions, experimentation, and problem-solving to challenges and constraints using mixed-realities representation and immersive technologies. Prototype validation and market-ready solutions using VR, AR, or XR technologies.
Pre-Requisites: ITD 314
Historical and modern perspective of innovation and design. Creative and critical design thinking techniques. Engineering-related problem-solving through innovative and design methodologies. Design ideation processes and principles, concept generation techniques, and design thinking. Individual and group creativity projects and challenges. Ethical considerations and responsibility of innovation. Note: For Non ITD Students
In-depth exploration of a design specialization. Topics vary from one offering to another, including: Integrated Design (systems thinking and cross-disciplinary collaboration), Human- Centered Design (user research, prototyping, and usability testing), Graphic Design (visual communication principles, publication design, and graphics), Industrial and Product Design(design thinking, ergonomics, human factors and sustainable materials), non-digital game design (game mechanics, narrative, and user experience), Interactive Design (UI/UX and mobile/web applications design), and Human-Computer Interaction (accessibility and cognitive psychology in design). Prerequisite: None for ITD Students, Department Approval for Non ITD Students
In-depth exploration of essential digital design tools and techniques used across multiple design disciplines for PC and tablet-based applications. Topics vary from one offering to another, including 2D design and presentations, industrial and product design applications, 3D modeling, animation and motion graphics, interactive design, human-computer interaction (HCI) applications, mixed realities, and generative and visual Al. Prerequisite: None for ITD students, Department Approval for Non ITD Students
This course is an independent research course for students undertaking the CX in undergraduate research. An undergraduate thesis is a substantive piece of research-oriented creative work demonstrating mastery over the discourse of one semester in professional field. A thesis requires students to formulate the main hypothesis and research questions, maintain research integrity and be aware of research misconducts, and acquire skills of identifying research gaps in literature. Students will develop their scientific writing skills to report their preliminary research findings in a research proposal. Such proposal must be planned and completed under the supervision of a faculty (advisor) and, at the advisor's discretion and department approval, may be reviewed by an additional co-advisor. Student will have to present to a committee his/her research plan and hypothesis in the thesis proposal.
This is an independent research course focused on making research contributions and presenting the results in a thesis for students undertaking the CX in undergraduate research. In this course, students will refine their thesis proposal in previous thesis course and work closely with the advisor to demonstrate their research findings over one semester in a professional field. This requires students to ensure the novelty and originality of the idea, conduct extensive research to validate the main hypothesis and research questions, and have the skills needed to write the thesis and prepare the research results for the proper venue for possible publication. Students will learn to develop their professional communication skills to defend their thesis in front of an independent scientific committee and possibly to deliver speech in a research symposia.