“What is design, and Why is it important?”. Core principles and theories of design ideas and innovation. Design thinking and problem-solving strategies and techniques. Hands-on introductory-level projects involving essential aspects, processes, and precedents of design. Fundamentals of visualization and communication techniques and multidimensional drawings. Research, examination, and analysis of selected groups of historical and contemporary case studies, concepts, theories, and design pioneers.
The impact of ideas on design and its end product. Function, form, and space. Creating, transforming, and advancing design concepts analytically and visually. Advanced interdisciplinary design research and thinking methodologies. Concept generation and ideation, design development, and processes. Hands-on intermediate design projects. Advanced multidimensional communication. Research and analysis of historical and contemporary perspectives on critical design theories concerning key concepts in design. Pre-requisite: ITD101 or department approval
Pre-Requisites: ITD101
Applications of design and its essential role in impacting daily human needs. Processes and techniques for creating holistic, physical, and virtual design solutions. Hands-on projects addressing issues of diverse practices of design application and theories. User-centric design, Play-theory, gamification, globalization, sustainability, affordances theory, and how people interact with the world. Design in response to context. Pre-requisite: ITD202 or department approval
Pre-Requisites: ITD202
Fundamentals of digital visualization and computer-aided design. Analytical and critical visual thinking and problem-solving skills using digital representation tools. Visual elements of design, concepts and techniques for digital concept development and presentation. Foundations of digital multidimensional sketches, drawings, and rendering. Digital information design, portfolio design, and presentations. Introduction to generative industry-standard design tools that that utilize the use of Python and C (such as Rhino, Blender, Solidworks, Autodesk inventor, etc.). Introduction to rendering and lighting.
Advanced digital visualizations and computer-aided design. Complex multidimensional sketches, drawings, and designs. Advanced digital 2D and 3D representation and modeling. Accurate and precise design elements, contexts, environments, and technical documentation. Interactive digital information tools and representation. Advanced applications of generative design tools and practices using industry-standard design applications. Introduction to motion, animation, and advanced rendering and lighting techniques. Pre-requisite: ITD211 or department approval
Pre-Requisites: ITD211
Design concerning function and usability. Human factors, human-centered design, materials and manufacturing, and their role in enhancing the function and usability of design solutions. Data science, information gathering, and user preferences impact design outputs and trends. Usability research methodologies in the design-development process; contextual inquiry, surveys and interviews, focus groups, user profiling, usability testing, and others. Prototyping digital (e.g., digital twin) and physical (e.g., 3D printed) interventions. Pre-requisite: ITD203 or department approval
Pre-Requisites: ITD203
Emotional design and design for aging. Designing for quality of life and human experiences. Emotional intelligence and human factors theories and practices. Advanced usability testing methodologies. Experience design, narrative design, interactive storytelling and installations, cultural anthropology, and ethnographic studies. Design's quality and longevity and the study of the relationships between humans, objects, and the systems connecting them. Pre-requisite: ITD304 or department approval
Pre-Requisites: ITD304
Digital prototyping, digital-twins technologies, and fabrication. Conceptual development, detailing, and manufacturing of prototypes. Basics of ethics of materials, installations, and structures. Simplification of complex designs and breaking-down techniques including expanded and exploded 3D detailed models. Research, exploration, and analysis of digital creation and fabrication techniques and technologies. Pre-requisite: ITD212 and CE202 or department approval
Pre-Requisites: ITD212 And CE202
Introduction to mixed-realities and immersive environments, and navigation and interaction technologies. Designing, adapting, evaluating, and responding to design challenges and constraints for mixed-realities environments. Narrative design, game physics, and rigging. Integration between mixed-reality environments, user preferences, design evaluation studies, and case study analyses. Pre-requisite: ITD313 or department approval
Pre-Requisites: ITD313
A continuous period of 8 weeks of summer training spent in the industry working in any of the fields of design. The training should be carried out in an organization with an interest in one or more of the design fields. Upon completion of the program, the student must submit a formal written report of his work.
Pre-Requisites: CGS392 And ENGL214
Exploration and imaginative design. Futuristic, unrealistic, and unpredictable design challenges and outcomes. Sustainability factors and practices. Interaction between predefined systems and aspects of unexpected outcomes and challenges. Generative design concepts and techniques. Technological advancements and the integration and embedding of technology in daily life and futuristic interdisciplinary designs. Pre-requisite: ITD305 or department approval
Pre-Requisites: ITD305
Interdisciplinary senior design project. Research methodology, brief formulation, project planning techniques, information documentation, design analysis, and evaluation. Concept development and generation, market surveys, usability testing, manufacturing processes and study, material, and implementation. Project management skills and design ethics.
Pre-Requisites: ITD406 And ITD415
Advanced applications of mixed-realities and immersive environments, and navigation and interaction technologies. Innovative solutions, experimentation, and problem-solving to challenges and constraints using mixed-realities representation and immersive technologies. Prototype validation and market-ready solutions using VR, AR, or XR technologies.
Pre-Requisites: ITD314